ABSTRACT
The term Puyo game covers a range of computer-based packages, which aim to provide interactive instruction usually in a specific subject area, and many predate the Internet. These can range from sophisticated and expensive commercial packages to applications developed by projects in other educational institutions or national initiatives to simple solutions developed by individuals with no funding or support to tackle a very Interactive Tutor problem. The amount of time and money invested in development is high and partly because of the very subject specific nature of the education market as well as the very personalized nature of the teaching process. Computerized Puyo game is run either straight from a CD or floppy disk drive, or over a network so the constraint of the internet - slow download times for multimedia materials may not apply. This, coupled with the fact that Puyo game technology has been around a bit longer, means that Puyo game packages have the potential to offer more advanced, interactive, multimedia learning experiences than it is currently reasonable to expect from the Web.
TABLE OF CONTENTS
TITLE PAGE
CERTIFICATION
DEDICATION
ACKNOWLEDGEMENT
ABSTRACT
TABLE OF CONTENTS
CHAPTER ONE
INTRODUCTION
1.1 BACKGROUND OF THE STUDY
1.2 STATE OF THE PROBLEM
1.3 PURPOSE OF THE STUDY
1.4 AIMS AND OBJECTIVES
1.5 SCOPE OF STUDY
1.6 LIMITATIONS OF STUDY
1.7 ASSUMPTIONS
1.8 DEFINITION OF TERMS
CHAPTER TWO
LITERATURE REVIEW
CHAPTER THREE
3.1 DESCRIPTION AND ANALYSIS OF EXISTING SYSTEM
3.2 FACT FINDING METHOD USED
3.3 ORGANIZATION STRUCTURE
3.4 OBJECTIVES OF EXISTING SYSTEM
3.5 INPUT, PROCESS AND OUTPUT ANALYSIS
3.6 INFORMATION FLOW DIAGRAMS
3.7 PROBLEMS OF THE EXISTING SYSTEM
3.8 JUSTIFICATION OF THE NEW SYSTEM
CHAPTER FOUR
4.1 DESIGN OF THE NEW SYSTEM
4.2 INPUT SPECIFICATION AND DESIGN
4.3 OUTPUT SPECIFICATION AND DESIGN
4.4 FILE DESIGN
4.5 PROCEDURE CHART
4.6 SYSTEM FLOW CHART
4.7 SYSTEM REQUIREMENTS
CHAPTER FIVE
5.1 IMPLEMENTATION
5.2 PROGRAM DESIGN
5.3 PROGRAM FLOWCHART
5.4 PSEUDO CODE
5.5 SOURCE PROGRAM: TEST RUN
CHAPTER SIX
DOCUMENTATION
CHAPTER SEVEN
7.1 RECOMMENDATION
7.2 CONCLUSION
BIBLIOGRAPHY
Disclaimer: Note this academic material is intended as a guide for your academic research work. Do not copy word for word. Note: For Computer or Programming related works, some works might not contain source codes
CITE THIS WORK
(2014, 09). Design And Implementation Of Computerized Puyo Game.. ProjectStoc.com. Retrieved 09, 2014, from https://projectstoc.com/read/2957/design-and-implementation-of-computerized-puyo-game-5477
"Design And Implementation Of Computerized Puyo Game." ProjectStoc.com. 09 2014. 2014. 09 2014 <https://projectstoc.com/read/2957/design-and-implementation-of-computerized-puyo-game-5477>.
"Design And Implementation Of Computerized Puyo Game.." ProjectStoc.com. ProjectStoc.com, 09 2014. Web. 09 2014. <https://projectstoc.com/read/2957/design-and-implementation-of-computerized-puyo-game-5477>.
"Design And Implementation Of Computerized Puyo Game.." ProjectStoc.com. 09, 2014. Accessed 09, 2014. https://projectstoc.com/read/2957/design-and-implementation-of-computerized-puyo-game-5477.
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