Computer Architecture
Computer technology has made incredible progress in the throughly 60 years since the first general-purpose electronic computer was created. Today, less than $500 will purchase a personal computer that has more performance, more main memory, and more disk storage than a computer bought in 1985 for 1 million dollars. This rapid improvement has come both from advances in the technology used to build computers and from innovation in computer design.
Although technological improvements have been fairly steady, progress arising from better computer architectures has been much less consistent. During the first 25 years of electronic computers, both forces made a major contribution delivering performance improvement of about 25% per year. The late 1970s saw the emergence of the microprocessor. The ability of the microprocessor to ride the improvements in integrated circuit technology led to a higher rate of improvement— roughly 35% growth per year in performance.
This growth rate, combined with the cost advantages of a mass-produced microprocessor, led to an increasing fraction of the computer business being based on microprocessors. In addition, two significant changes in the computer marketplace made it easier than ever before to be commercially successful with a new architecture. First, the virtual elimination of assembly language programming reduced the need for object-code compatibility. Second, the creation of standardized, vendor-independent operating systems, such as UNIX and its clone, Linux, lowered the cost and risk of bringing out a new architecture.
These changes made it possible to develop successfully a new set of architectures with simpler instructions, called RISC (Reduced Instruction Set Computer) architectures, in the early 1980s. The RISC-based machines focused the attention of designers on two critical performance techniques, the exploitation of Instruction level parallelism (initially through pipelining and later through multiple instruction issue) and the use of caches (initially in simple forms and later using more sophisticated organizations and optimizations).
The RISC-based computers raised the performance bar, forcing prior architectures to keep up or disappear. The Digital Equipment Vax could not, and so it was replaced by a RISC architecture. Intel rose to the challenge, primarily by translating x86 (or IA-32) instructions into RISC-like instructions internally, allowing it to adopt many of the innovations first pioneered in the RISC designs. As transistor counts soared in the late 1990s, the hardware overhead of translating the more complex x86 Architecture became negligible. The effect of this dramatic growth rate in the 20th century has been twofold.
First,it has significantly enhanced the capability available to computer users. For many applications, the highest-performance microprocessors of today out perform the supercomputer of less than 10 years ago.
Classes of Computers
In the 1960s, the dominant form of computing was on large mainframes—computers costing millions of dollars and stored in computer rooms with multiple operators overseeing their support. Typical applications included business data processing and large-scale scientific computing.
The 1970s saw the birth of the minicomputer, a smaller-sized computer initially focused on applications in scientific laboratories, but rapidly branching out with the popularity of timesharing— multiple users sharing a computer interactively through independent terminals. That decade also saw the emergence of supercomputers, which were high-performance computers for scientific computing. Although few in number, they were important historically because they pioneered innovations that later trickled down to less expensive computer classes.
The 1980s saw the rise of the desktop computer based on microprocessors, in the form of both personal computers and workstations. The individually owned desktop computer replaced time-sharing and led to the rise of servers—computers that provided larger-scale services such as reliable, long-term file storage and access, larger memory, and more computing power.
The 1990s saw the emergence of the Internet and the World Wide Web, the first successful handheld computing devices (personal digital assistants or PDAs), and the emergence of high-performance digital consumer electronics, from video games to set-top boxes. The extraordinary popularity of cell phones has been obvious since 2000, with rapid improvements in functions and sales that far exceed those of the PC.
These more recent applications use-embedded computers, where computers are lodged in other devices and their presence is not immediately obvious. These changes have set the stage for a dramatic change in how we view computing, computing applications, and the computer markets in this new century.
Not since the creation of the personal computer more than 20 years ago have we seen such dramatic changes in the way computers appear and in how they are used. These changes in computer use have led to three different computing markets, each characterized by different applications, requirements, and computing technologies.
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