ABSTRACT
As mobile phone handsets attain increasing capabilities, we see many more opportunities for novel applications development. These handsets are typically characterized as constrained computing platforms, due to limitations in computing, storage and interface capabilities. Specialized development environments, such as J2ME, allow for cross- platform development that respects these limitations. While it is important to respect these resource constraints, we also want to highlight some of the unique features of mobile phones, such as high quality audio, constant connectivity and comfortable form factor for use as device to interact with the physical world. In this paper, we discuss the J2ME development environment for current mobile phones and demonstrate applications we have developed that respect the resource constraints while simultaneously exploiting the unique features of these commercially available devices. This paper is intended to whet the appetite of potential developers and designers for this important emerging platform.
TABLE OF CONTENTS
TITLE PAGE
CERTIFICATION
DEDICATION
ACKNOWLEDGEMENT
ABSTRACT
TABLE OF CONTENTS
CHAPTER ONE
INTRODUCTION
1.1 BACKGROUND OF THE STUDY
1.2 STATE OF THE PROBLEM
1.3 PURPOSE OF THE STUDY
1.4 AIMS AND OBJECTIVES
1.5 SCOPE OF STUDY
1.6 LIMITATIONS OF STUDY
1.7 ASSUMPTIONS
1.8 DEFINITION OF TERMS
CHAPTER TWO
LITERATURE REVIEW
CHAPTER THREE
3.1 DESCRIPTION AND ANALYSIS OF EXISTING SYSTEM
3.2 FACT FINDING METHOD USED
3.3 ORGANIZATION STRUCTURE
3.4 OBJECTIVES OF EXISTING SYSTEM
3.5 INPUT, PROCESS AND OUTPUT ANALYSIS
3.6 INFORMATION FLOW DIAGRAMS
3.7 PROBLEMS OF THE EXISTING SYSTEM
3.8 JUSTIFICATION OF THE NEW SYSTEM
CHAPTER FOUR
4.1 DESIGN OF THE NEW SYSTEM
4.2 INPUT SPECIFICATION AND DESIGN
4.3 OUTPUT SPECIFICATION AND DESIGN
4.4 FILE DESIGN
4.5 PROCEDURE CHART
4.6 SYSTEM FLOW CHART
4.7 SYSTEM REQUIREMENTS
5.1 IMPLEMENTATION
5.2 PROGRAM DESIGN
5.3 PROGRAM FLOWCHART
5.4 PSEUDO CODE
5.5 SOURCE PROGRAM: TEST RUN
DOCUMENTATION
CHAPTER FIVE
7.1 RECOMMENDATION
7.2 CONCLUSION
BIBLIOGRAPHY
Disclaimer: Note this academic material is intended as a guide for your academic research work. Do not copy word for word. Note: For Computer or Programming related works, some works might not contain source codes
CITE THIS WORK
(2014, 09). Design And Implementation Wireless Application Program Using J2me And Bluetooth (case Study Of Networking Training).. ProjectStoc.com. Retrieved 09, 2014, from https://projectstoc.com/read/3067/design-and-implementation-wireless-application-program-using-j2me-and-bluetooth-case-study-of-networking-training-6111
"Design And Implementation Wireless Application Program Using J2me And Bluetooth (case Study Of Networking Training)." ProjectStoc.com. 09 2014. 2014. 09 2014 <https://projectstoc.com/read/3067/design-and-implementation-wireless-application-program-using-j2me-and-bluetooth-case-study-of-networking-training-6111>.
"Design And Implementation Wireless Application Program Using J2me And Bluetooth (case Study Of Networking Training).." ProjectStoc.com. ProjectStoc.com, 09 2014. Web. 09 2014. <https://projectstoc.com/read/3067/design-and-implementation-wireless-application-program-using-j2me-and-bluetooth-case-study-of-networking-training-6111>.
"Design And Implementation Wireless Application Program Using J2me And Bluetooth (case Study Of Networking Training).." ProjectStoc.com. 09, 2014. Accessed 09, 2014. https://projectstoc.com/read/3067/design-and-implementation-wireless-application-program-using-j2me-and-bluetooth-case-study-of-networking-training-6111.
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